WOMAN OUT OF TIME


Everything can change in an instant, whether or not you're ready. This wasn't the world I wanted, but it was the one I found myself in.
This time I'm ready. Because I know...


background

How much can things change in a lifetime? What about two, or three... Or more?


Appearance / stats

My secret to staying young-looking at 245 years old? Cryostasis.


Personality

We all had to kill a part of ourselves in order to survive out here. Some of us just hide it better than others.


world state

The whos, whats, whens, wheres, and whys of it all.

background


Life before the war was simple enough. A house, a family, stable jobs, and a brand-new Mister Handy. Nate and Liam Carver had settled down in Sanctuary Hills in the hopes of making a somewhat normal life after Nate retired from the military. But things almost never go according to plan, and their peaceful life was interrupted by the nuclear apocalypse. Having been preselected for entry into the nearby Vault in case of such an event, Liam and Nate took their infant son and were placed into cryostasis as soon as the vault had been sealed behind them under the pretense of delousing.

It would be quite some time before Liam would wake up again. In the year 2227, she and Nate were brought out of cryostasis during an operation led by an Institute-hired mercenary named Conrad Kellogg. Shaun, their son, is taken by Kellogg despite resistance from Nate, citing “perfect” DNA untainted by radiation. Liam is helpless to watch as Nate is murdered and Shaun is taken away, before being frozen again.

Unbenkownst to her, Liam spends another sixty years in cryostasis. By some fluke , she is awakened once again in the year 2287– 210 years to the day since her initial entrance into the vault. Believing that hardly any time has passed at all, she leaves the vault and begins her quest to find her son and avenge her husband’s death.

Over time, Liam allies herself with various factions and aids in building settlements across the Commonwealth. Most notably she is appointed General of the Minutemen and is instrumental in bringing more people into their ranks, inspiring hope in the citizens of the wasteland and giving them the means to survive and protect themselves. Additionally, she allies with the Railroad, earning the codename “Bullseye” for her sharpshooting skills, and works to help them liberate synths across the Commonwealth. She joins up with the Brotherhood of Steel in order to gain their trust and feed info back to the Railroad, though inevitably Liam must break off with them or risk the entire operation. This, of course, raises the ire of the techno-religious order and they eventually launch a full-scale attack on the Railroad’s headquarters which is only barely repelled. Liam subsequently is part of an infiltration mission to destroy their headquarters and bring down the Brotherhood for good. She succeeds.

Liam eventually manages to track down Conrad Kellogg with the help of Nick Valentine. After physically forcing him to tell her everything, he reveals that her son Shaun was in the Institute, a secretive organization feared by the citizens of the commonwealth, and that sixty years had passed since he was taken from Vault 111. After a rather unfriendly exchange of words and a scuffle over his knife, Liam kills Kellogg and takes a cybernetic implant from his brain.

Liam travels to the Memory Den in Goodneighbor with Valentine, where they view the contents of the implant and learn that the Institute uses teleportation technology to travel to and from the wasteland. In order to get into the Institute, Liam must also have this technology. Directed to the Glowing Sea, Liam finds an ex-Institute scientist who tells her she needs a Courser chip in order to get in. Once she has the chip, she calls on her Railroad friends to help decode it and get into the Institute. Once the chip is decoded, the Institute scientist gives Liam blueprints of a device that will hijack the Institute’s relay frequency and allow her inside. With the help of the Minutemen, the device is built and Liam is transported into the Institute.

Liam goes in expecting to find her son. Instead, she finds a synth version of young Shaun, who does not recognize her. This understandably hurts, but it hurts more when the Director of the Institute, an old man who goes by the name Father, tells her that he himself is the real Shaun, and that he had actually been kidnapped sixty years prior to Liam’s release from cryostasis.

The truth is difficult for Liam to accept, feeling as if she has once again been robbed of something dear to her. Despite Father’s pleas that she join him, Liam is conflicted, and she returns to the wasteland. Eventually, she decides that the Institute must be brought down. Because of the rare opportunity it presented, Liam enlists the help of the Railroad and decieves the Institute while working to free all the synths they have made thus far. Thus she returns to the Institute and spies on their operations until the time is right.

When that time does come, Liam is instrumental in bringing the Railroad into the institute and destroying them from within, as well as relaying freed synths out. During the operation she finds Father dying, lying on his deathbed-- He tells her it's cancer. They exchange words, revealing Liam’s deception, and Father is understandably angry and demands that she leave. Heartbroken, Liam is confronted with the stark reality that despite her best efforts, her one desire was never meant to be within her reach. And so she leaves her son, helps the remaining synths out of the Institute, and once she is out, is the one to activate the detonator which completely annihilates the underground facility, ridding the Commonwealth of the boogeyman it had feared for so long.

appearance / stats


FULL NAME: Liam Nora Carver ( aka the Sole Survivor )

AGE: 35 (december 30th), technically 245 thanks to cryostasis
GENDER: cis woman, she/her pronouns
ORIENTATION: bisexual/biromantic

PHYSICAL DESCRIPTION: lean, toned musculature, average height (5'7"). hair is silver-gray and somewhat messy. she has an olive skin tone, with prominent freckles splashed across her cheeks and nose. her eyes are gray and lined with dark liner. her lips have a tinge of peach color to them. most notably, there are two scars in the middle of her face which start at her hairline and cross near the top (sort-of like an x). one extends to her right eyebrow while the other extends down through the inner corner of her left eye and onto the cheekbone. she has other scars on her body; a few burn scars on her arms and legs from laser weapons, two bullet scars (one in her left shoulder and one on the far right of her abdomen), and even faded scratch-marks on her left calf from where a feral ghoul had managed to grab her. these are generally covered unless wearing casual clothing. her hands are rough and calloused, nails uneven (some broken), and a few healing cuts from various physical tasks. she carries a messenger bag strapped to her lower back and her pip boy device is painted white and on her left arm. on a chain around her neck, she wears two wedding rings, which can sometimes be seen poking out from beneath her scarf. as she spends more time in the city she might come to own more (cleaner) clothes, the style of which doesn’t deviate much from the rough wasteland clothing she is used to.

DEMEANOR: Guarded and alert, and an underlying sense of loneliness. Liam is nearly constantly on guard, a habit she quickly picked up in the wasteland out of necessity. She has difficulty sleeping because of this, which can lead to irritability on some days. She retained a sense of honor and empathy from before the war, but it doesn’t mean she’s bleeding kindness, or radiating positive energy all the time. Once her trust is gained, by personal assessment or vouched for by someone she already trusts, Liam is somewhat more relaxed.

LIKES: old-world music (think American music from the 30’s, 40’s, and 50’s), long-range fighting, working towards a goal, figuring out problems in advance
DISLIKES: tight/enclosed spaces, excessive nosiness, raiders (and similar behaviour), kicking people when they’re down
HOBBIES: Before the war, Liam was an avid reader and tended towards mystery and true crime novels, and she also listened to the Silver Shroud radio station every week. She and Nate would also sometimes go out dancing. Now, she finds it difficult to engage in hobbies when there are plenty of other things vying for her attention. Small gatherings or one-on-one time make her happier than anything else these days; Every minute spent with loved ones is precious given the environment they live in.

WEAPONS
Reba II, a hunting/sniper rifle Liam received after helping barney rook reactivate the town defenses and kill Mirelurks in Salem. Outfitted with a long scope, long ported barrel, and marksman’s stock.Old Faithful, laser pistol bought in diamond city. Outfitted with a photon agitator, full stock, and standard sights.Kellogg's pistol. A revolver she took from the corpse of the man who killed her husband and kidnapped her son-- After killing him herself, of course. No mods.3 baseball grenades, purchased in diamond city.Combat knife, outfitted with a serrated blade. picked up in Goodneighbor.OTHER
Pip-boy 3000, a multi-functional device that features a built in Geiger counter and has been programmed to display the wearer’s stats, area maps, inventory, and item properties. Its screen also acts as a flashlight in low visibility areas and it has a dial for tuning into radio frequencies.

personality


Much could be said about the Sole Survivor of Vault 111, but her defining characteristic is perhaps her determination. No matter what task is set before her, Liam will figure it out eventually whether she has help or not. Of course, this isn’t always to her benefit– After all, eventually may very well mean MUCH later. Nevertheless Liam would rather put her skills to good use rather than wasting them by doing nothing at all. This stems from a desire to find some sort of purpose in the wasteland, especially during her hunt for the Institute. Truth be told, she is scared of the lack of direction her life may take once she’s taken her revenge.

Though she has had to adapt and change to fit the lifestyle that the wasteland demands, Liam still retains a sense of empathy and honor from her life before the Great War. It’s why she so readily agreed to become the General of the Minutemen when appointed by Preston Garvey, and why she sought out and joined the Railroad in order to liberate Synths. Liam isn’t perfect, but she is always ready to fight tooth and nail for the people she cares about, and for the people– all people, synths and ghouls included– of the wasteland to have a better life. Once before, she lost her family and she’d be dead before she let that happen again. Once one gets past the hardened exterior, they will find a steadfast friend who’ll joke around during downtime and provide a shoulder to lean on if needed.

Though Liam is certainly no silver-tongued poet or politician, she is relatively well-spoken enough to have become a lawyer before the War. Additionally, she is rather intuitive and patient; Though she tends to go with her gut feelings, Liam has no problem with digging deeper and taking the time to figure a situation out completely. In this sense she prefers long-ranged combat to close-quarters. Liam has a pistol and a combat knife in case things get dicey, but her custom-modified sniper rifle is her go-to weapon– She has the level-headedness and patience to track and pick off a pack of raiders one by one.

The world has taken much from her, and perhaps it has taken its toll. Before going in the ice, Liam had been a lot less inclined towards violence. But, given how the wasteland works, the policy of shoot first, ask questions later took precedence. It was initially difficult to come to terms with having to kill things on a somewhat regular basis, but the tipping point came when she eventually caught up with Conrad Kellogg, the murderer of her husband and kidnapper of her son. In that moment she became what she truly needed to be in order to survive, and violently, personally, brought Kellogg’s existence to an end after extracting information about her son from him. During the course of their scuffle, they disarmed each other– And Kellogg gave her the two scars which cross over the center of her forehead and face.

Liam suffers from insomnia, and as a result can be quite irritable on some days. This is exacerbated by her need to be alert and ready at all times, a product of living in the wasteland. Looking out for oneself and others in such a harsh environment tends to be a demanding job. There are times when her inner conflicts can get the better of her; As the sole survivor of Vault 111, she not only has survivors guilt, but an underlying and almost overwhelming sense of loneliness despite the current company she resides in. After all, it’s difficult to find other people with shared life experience when your circumstances are so particular. She knows there’s no going back, but there is still a sense of longing. If given the chance, she can sometimes be caught reminiscing with pre-War ghouls about life back in the day.

The most sensitive subject to engage Liam in would be about her family, or regarding family in general. Forced into cryostasis, Liam was helpless to watch as her husband was murdered and her son kidnapped before her eyes before being put back under. Adding salt to the wound, it is later revealed that the elderly Father, leader of the Institute, is actually her son and now almost forty years her senior– And, as he mentions while on his deathbed, dying of cancer. Liam still wears she and Nate’s wedding rings on a chain around her neck; Though she has come to terms with his death, each loss pains her still in different ways– the matter of her son is turning out to be a wound that keeps reopening.

world state


Joined Minutemen. Became General. Friendly.Brotherhood of Steel hostile; destroyed.Railroad friendly; codename Bullseye.Institute hostile; destroyed. Goodneighbor friendly, Hancock recruited.Nuka-World raiders destroyed; traders freed.Forged peace between all three factions in Far Harbor.Railroad help infiltrate the Institute, plan enacted to free all synths instead of limited number.
companions [ these are just the ones i recruited or did not recruit in the game. if youve apped a fo4 companion and want to interact, just shoot me a DM and we can work out the details on their relationship to each other! since every person’s game is different id love to see what we can come up with! ]

recruited: Codsworth, Deacon, Dogmeat, Hancock, Nick Valentine, Piper Wright, Preston Garvey, MacCready, Old Longfellow, Paladin Danse, Cait, Adanot recruited: Curie, X6-88, Porter Gage, Strong